Spec-ing out a Game Feature - Real World Maps

A game idea I'd been fleshing out this week gained a new feature - traveling to 'real-world', present day locations. These locations would be represented by stylized rendering of map data from OpenStreetMap. One project I'll be working on for the next few weeks is a web-based tool implementing a…

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Adventures in Game UI

One of the necessary evils in game development is designing and implementing a game's UI. There are a few UI frameworks used by developers that don't want to write their own from scratch. Sometimes choosing a framework is relatively easy if you're working within an existing game engine like Unity;…

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Embedded Development: A Personal Journey

How does one get started with embedded development? Until recently, I never realized how simple it is today. With Makers Faire, Arduino and the Internet - Hobbyists have never had it better. It seems like anyone with a basic knowledge of C and electronics can today do what once was…

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CppCon 2014

I'll be heading to CppCon 2014 shortly. I plan to write periodic reports on what I've learned over the next week. The upcoming conference looks like the first comprehensive and inclusive conference focused on C++. I've attended the GDC, E3 and various hardware specific conferences, but never a language-focused one.…

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Hacking Lemonade Stand

This is the first in a series of retrospective development diaries. 1985 - First Lines of BASIC The Apple IIe was responsible for my career in software development. How many of us remember that moment when we first entertained the notion of a career in software development. Let's make the…

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