Who am I?

Welcome. I've been a software engineer in the games industry for over an decade and have worked on teams of all sizes, from the smallest garage shops to one of the largest names.

My professional experience runs a gamut from game-engine development to online/networking and backend services. On the side I also like to experiment with game AI and find time to dabble in electronics.

While I usually develop in C/C++ (or C# if I'm prototyping in Unity), I've also developed software written in Python and Javascript. I'd call myself language agnostic, but as you might read from my work experience, C++ is my primary development language.

Currently I'm contracting my services and working on a couple projects in their early stages. If you want to find out more, please message me on either LinkedIn or Twitter.

Thanks, and hope you have have fun poking around this little blog of mine.