Retrospective: The Ultima Series (IV through VII part 2)

These days "retro" is in.  Games that forgo high-poly counts and instead rely on 2D pixel art have seen a resurgence with the growth of mobile gaming and indie game development.  Retro-gaming has filled in a niche large publishers couldn't fill - low-budget, low-price gaming, but faster and…

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Simulation-Based Game Development

Okay, so all games are simulations of some sort. When I say "simulation-based", others may say "rogue-like", or "strategy/sim".   Such games usually have the following characteristics: procedurally generated maps, dynamic story generation, character growth, and the ability to a degree for the game to 'play itself'.  Every…

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A Very Belated Update

So… those weekly blog updates really worked out.   On that note, I'm going to post a summary of what's been going on over the past couple months: Isometric Map Rendering with Text (August) "But it's so much more impressive under the hood…" -- A mantra for the Software Engineer…

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Restify and CORS support

Just a quick note about my day job.  Today I spent hours hunting down an issue related to using Restify with an Angular client.  Of course the solution involved just two lines of well placed code.  That part of the solution involved a significant but undocumented feature…

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Game Project: Weekly Recap #3

It's been slow going on the indie front with a major deadline coming up at the day job.  There's one positive spin for the lack of progress - recognizing that a solo developer can't do it all if the goal is to release a game within a reasonable time.…

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