Spec-ing out a Game Feature - Real World Maps

A game idea I'd been fleshing out this week gained a new feature - traveling to 'real-world', present day locations. These locations would be represented by stylized rendering of map data from OpenStreetMap. One project I'll be working on for the next few weeks is a web-based tool implementing a…

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Adventures in Game UI

One of the necessary evils in game development is designing and implementing a game's UI. There are a few UI frameworks used by developers that don't want to write their own from scratch. Sometimes choosing a framework is relatively easy if you're working within an existing game engine like Unity;…

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Simulation-Based Game Development

Okay, so all games are simulations of some sort. When I say "simulation-based", others may say "rogue-like", or "strategy/sim".   Such games usually have the following characteristics: procedurally generated maps, dynamic story generation, character growth, and the ability to a degree for the game to 'play itself'.  Every…

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A Very Belated Update

So… those weekly blog updates really worked out.   On that note, I'm going to post a summary of what's been going on over the past couple months: Isometric Map Rendering with Text (August) "But it's so much more impressive under the hood…" -- A mantra for the Software Engineer…

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Game Project: Weekly Recap #3

It's been slow going on the indie front with a major deadline coming up at the day job.  There's one positive spin for the lack of progress - recognizing that a solo developer can't do it all if the goal is to release a game within a reasonable time.…

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