Retrospective: The Ultima Series (IV through VII part 2)

These days "retro" is in.  Games that forgo high-poly counts and instead rely on 2D pixel art have seen a resurgence with the growth of mobile gaming and indie game development.  Retro-gaming has filled in a niche large publishers couldn't fill - low-budget, low-price gaming, but faster and…

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Simulation-Based Game Development

Okay, so all games are simulations of some sort. When I say "simulation-based", others may say "rogue-like", or "strategy/sim".   Such games usually have the following characteristics: procedurally generated maps, dynamic story generation, character growth, and the ability to a degree for the game to 'play itself'.  Every…

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Ultima(te) Memories

Found while cleaning up around my parents house for the holidays. If I only had a Disk ][ drive, I'd check if the original 5.25 inch disks still worked. Time to start up the DOS version!…

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