Adventures in Game UI

One of the necessary evils in game development is designing and implementing a game's UI. There are a few UI frameworks used by developers that don't want to write their own from scratch. Sometimes choosing a framework is relatively easy if you're working within an existing game engine like Unity;…

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A Very Belated Update

So… those weekly blog updates really worked out.   On that note, I'm going to post a summary of what's been going on over the past couple months: Isometric Map Rendering with Text (August) "But it's so much more impressive under the hood…" -- A mantra for the Software Engineer…

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