A Very Belated Update

So… those weekly blog updates really worked out.   On that note, I'm going to post a summary of what's been going on over the past couple months: Isometric Map Rendering with Text (August) "But it's so much more impressive under the hood…" -- A mantra for the Software Engineer…

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Game Project: Weekly Recap #3

It's been slow going on the indie front with a major deadline coming up at the day job.  There's one positive spin for the lack of progress - recognizing that a solo developer can't do it all if the goal is to release a game within a reasonable time.…

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Game Project: Weekly Recap #2

Progress was slow this week due to the day job using Node.js to write a specialized web server. Last week I looked at different C/C++ JSON parsing and construction solutions for serialization.  After initially choosing Jansson I found faster, more efficient solutions.   Jansson is a fully-featured…

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Game Project: Weekly Recap #1

This has been an on-again, off-again game project.  Though this is the first of hopefully many weekly recaps, it's not the project's first week of development.  Below is a bulleted list of 'accomplishments'. Moved the Game Engine's SDK modules from a single mega-repository into separate git repositories using…

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